Roma Invicta

The Long March


The year is 699. After several stunning victories over the Gallic tribes of Armorica, the Roman consul and general Gaius Julius Caesar has turned his eyes northward, to the land of the Britons, where he has embarked on a new military campaign. To secure his supply lines for the expedition, Caesar has forged an alliance with the Carnutes, a Gaulish tribe led by their chieftain Tasgetios, who rules his people from the stronghold of Cenabum. Control over Cenabum is strategically vital to Caesar as the nearby bridge which spans the Liger river is the only ford for many leagues, and opens the way for legion supply trains to quickly travel north. As part of his compact with Caesar, Tasgetios, once a staunch enemy of Rome, has had his kingship restored. In exchange for this devil's bargain, Cenabum has become a Roman protectorate under the governorship of Gaius Fulvius Labrenus.

But in recent months rebellion and strife have plagued Cenabum as well as other settlements in the region. Roman settlers and legion garrisons have suffered attacks from hostile tribes of Gauls, savage elves, goblinkin, and wild beasts stirred up by foul druidic magic. Governor Labrenus has called upon Caesar for reinforcements to bolster his dwindling forces, and in response the great general has despatched a second-line cohort from Legio X Gemina to refortify the beleaguered town.

From the recorded testament of Flavius Rutilius Pantera of Legio X Gemina:

"We had been on the march for nine days—the five hundred legionaries and auxiliaries sent by General Caesar to reinforce the town of Cenabum. Our journey had been uneventful for the most part, and First Spear Sulinus had passed word down to us that we would reach the town before nightfall. The skies were a blanket of gray that entire morning, the clouds dark and heavy with the promise of rain.

We left the relative safety of open country just past midday to enter the final stretch of forested land that lay between us and our destination. The first Romans to encounter those woods had called it Viridis Mors—the Green Death—a colorful name that aptly warned of the dangers lurking within. Ancient stands of beech, maple, and oak enfolded us as we made our crossing, going by what little sunlight was able to make its way past the thick canopy. I had been assigned to the rearguard and was marching with the supply retinue. Ahead, I could make out the rest of the column as it meandered down the dimly-lit forest trail like a shimmering river of steel.

It was no more than an hour later that I noted with apprehension the sudden absence of birdsong and the unnatural stillness that had overtaken our surroundings. The change in the air was palpable and noticed by others as well. Many of the men were soon raised to a heightened alertness, though no orders were yet forthcoming to halt or slow the march. It was a hundred paces or fewer from that point of realization that the ambush was sprung, heralded by the screech of an owl. Between breaths the air was calm then suddenly filled with the keening of sling stones and arrows sailing through the air, launched by unseen assailants in the trees.

Officers barked out commands to restore order and close the gaps in our ranks where several men had fallen. Like a well-oiled machine, the cohort formed up into two outward-facing lines, shields locked in a defensive phalanx. Duronius, my old trainer, used to say that a Roman soldier standing in formation, well-disciplined, and with the proper training and equipment, was worth ten heathen warriors. I prayed that this notion held true as hundreds of blue-painted savages suddenly appeared along the treeline along both sides of the trail, effectively surrounding us. They shouted unintelligible battle cries and bore down on us in unison, smashing into our shields like a storm wave crashing against the shore.

The fighting was brutal and it felt like an age went by as we clashed steel, though in reality the conflict could not have lasted more than an hour, if that. In the end, though we acquitted ourselves before the gods and our ancestors, our numbers could not hold in the face of such a massive onslaught. Eventually all semblance of organization or unit cohesion was lost. Men soon found themselves separated, like so many scattered islands in a sea of barbarians. In my small patch of chaos, I found myself shoulder to shoulder with Maelius, a legionary of my contubernium, and a dragonborn auxilia named Galerius. Aided by a priest of Mars, we fended off the hordes that came for us, sending more than two dozen foemen screaming down into the halls of Dis.

At some point during the mayhem, Jupiter took a hand in our fates, opening up the heavens to unleash a heavy rainstorm. The downpour was both a blessing and a curse, impairing vision for both sides but also turning the battleground into a slippery morass, making it difficult for the enemy to approach. In spite of it all, the killing continued unabated until the deluge diminished into a light shower at which point we found ourselves standing in a mire of corpses. Roman and barbarian dead lay as far as the eye could see, bodies half-submerged in murky red pools of rainwater and gore, and in some places were stacked like cordwood. However, despite the many savage foes we had sent to greet the Lord of the Dead, more remained and those of us who faced them were now but a handful.

Recognizing the futility of further fighting, the centurion Marcus Ovidius, our last surviving senior officer, ordered the surrender. Our captors divested us of our gear, bound our wrists, and then coffled us together like slaves. In the cold of the rain, we stood and watched as they looted the dead and pillaged our supply wagons while their leaders held a heated discussion. When all of value had been plundered, we were driven into the woods like cattle and marched to our uncertain fates."

Welcome to your campaign!
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1. Invite your players

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2. Edit your home page

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3. Choose a theme

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4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.